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En Passant Puzzles

En passant is the rule most players learn last and trust least: a pawn advancing two squares can be captured, for one move only, as if it had moved one. In these puzzles, that odd little rule is not a footnote — it is the winning move.

Tactically, en passant does things no other capture can. It opens a file or diagonal that was closed a half-move ago, unmasking a rook or bishop at the perfect moment. It removes a pawn that just tried to lock the position, keeping an attack alive. It deflects or destroys a defender that thought it was safe. And in rare, delightful positions, the en passant capture itself delivers checkmate — or is the only move that avoids stalemating the opponent.

The training value is subtle: because the option exists for exactly one move, players filter it out of their calculations. These puzzles put it back on the list. The discipline generalizes — the moves you never consider are where blunders and missed wins live.

One more legality worth knowing: if en passant is your only legal move, you must play it.

Solve the real-game puzzle on this page, then keep training the pattern in the trainer at your own level.

En Passant Puzzles: White to move
En Passant Puzzles: White to move — from a real game (puzzle rating 1329).